Taking care of vulnerable customers - The Camelot Games Design Protocol

How does Camelot produce fun, engaging games, whilst also promoting responsible play? Learn how Camelot has developed a Game Design Protocol, where new games are tested for their potential impact on these vulnerable groups.

Marketplace principles Case Study cover
Date published
December 2006
Price
Free
Taking care of vulnerable customers - The Camelot Games Design Protocol [549kb PDF]

This case study accompanies The Marketplace Responsibility Principles, and is one in a series of six. The full series includes:

  • What makes 3M one of the most sustainable innovators in the world?
  • Taking care of vulnerable customers - The Camelot Games Design Protocol.
  • How Marks & Spencer leads the way in customer relationships.
  • How Tata won its reputation for integrity.
  • How Waitrose raised the bar for supply chain.
  • How Fonebak created a market from scrap.